I finished the intro, and went a little forward. Then I got stuck. I didn't know what to do next... I figured it out a day later, but then ran into another problem.
The Ulma Steeple, one of the most important parts of the plot. And I didn't have a map for it. BlackMask hadn't even touched on it D: I called up Spook again, no reply yet, but I'm hoping he can help.
The thing about the steeple is that it's tall; extremely tall. This sort of thing is hard to map in RM, let alone done right. First, there's the pasability issue. You need to walk behind it. Unless a body of water is behind it. As well, walking behind such a wide, tall thing, can easily make the player lose position of their sprite, and become distraught, without a clue where the character is on the map. Then there's the tile repition. Nothing but tiles and tiles of bricks (with the exception of the occasional windows). If you don't have experience and skill in mapping, it'll look absolutely horrible! I somewhat regret making a steeple a part of the plot...
I made a new logo for the game though, to fit the new title. There's two: Asea, and Saika. I was going to make a third, but ran into a problem: You can only invert once. So I'm thinking of making two white-blacks, and two black-whites. But at any rate, here they are:
It's definitely better than the old logo. I also changed the header of the blog's image, if you haven't noticed yet. (if so, get your eyes checked)
Lastly, I have made a few plot changes:
Michael is now an inanimate object.
The story now takes place on land, rather than floating islands.
The story is much more based off of the bible (especially the last chapter of the game, but I can't spoil the ending for you!)
If I haven't had any progress by next week, I'll just blog ideas, and what I'm doing. Better than nothing!
Till next week!