"The mistakes we've made shape the beings we are today, and the mistakes we'll make next"

Farewell has been cancelled



Well, I'm a liar. I said I would try to blog every Monday - I didn't :I. But as long as I'm here, I may as well.

I can see 2 more people checked out my blog!!! :D And... one of them doesn't expect to return. :(
C'mon people! Tell all your friends! The thing this game needs most is support... then funds :P

Well, I got in contact with BlackMask., He's got the maps done - I have yet to get them, though. I've been working on a new spriting style, which you can see the unfinished template at the bottom (female). It's sort of a mix between RMXP and VX. It isn't really, since it's not a real XP body, nor is it a fully VX head - but it's the easiest way to describe it.
People are calling it cute, not sure why. Maybe you can find out, by checking it out at the bottom of this post.

I've thrown out all the previous graphics (besides the RTP sprites, and battlers) and have started over with pictures, and such. As well, I've got the new version of ACBS, and have got a much more simplistic menu. I'm hoping to release a tech demo by the end of spring.

Sorry I've got no eye-catching thumbnail at the beginning of this post - not in the drawing mood...

I started writing a script recently - a Scene_Base for RMXP, with all sorts of snippets for making coding Scenes easier. A compilation. ;) Until I realized the SDK and MACL can do pretty much everything I did. The rest was extremely simple and you could have just included it in the Scene's script itself... So I made myself feel better by helping some people out in RMXP general support. (Of course, Dustin came along to ruin all the fun with a "one liner," to simplify my RGSS snippet >.< )

Well, that's all I have to say for now! Until next week   I'll write again eventually, don't worry!

 <- A bad example, since I made this before the template.


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