"The mistakes we've made shape the beings we are today, and the mistakes we'll make next"


Farewell has been cancelled

2010/12/07

Goodbye, Farewell


farewell, Farewell...
or well, goodbye.

I have dropped the project due to my boredom, inability to finish anything, and because it was getting to big to handle.

Sorry to anyone who was waiting for it (if there was anyone)

Kudos to anyone who actually remembers this project (minus crew members)
-action

2010/09/24

A post out of guilt

I'll bet the only people who read this are me and maybe, if i'm lucky, the team.
I should put it in my siggy, adverise everywhere.
But no one would read it anyways... :( Love me

I added a facebook commenter/like button off to the side, and if you feel like it, which you should, out of pity, like me or leave a comment. I might actually feel better.

Anyways, we have a composer on the team - Jonas. He's pretty good, I'll say. I'll probably be uploading some of the pieces to youtube to show it off. Expect updates.

Also, I gave Jonas the key to the kingdom - you may start to see posts by him appearing on the blog. My dream of a coop blog is fulfilled. I'll give Spook and Blackmask a key too. They can update on their status with mapping.

I've been doing alot of concepting. Asea's outfit has completely changed. Saika is as well, completely changed. And I finally drew a picture of the mysterious girl. Check out the bottom for pics :D (minus asea, not done with him)

The story is really coming together now, thanks to my friend Daniel. Thanks!

That's it for this week.

-Chris

New sketches:

2010/08/03

Ideas, ideas...

:D

Lot's of ideas.

In my head, I've only concepted the story up to chapter 5. Which, relatively, isn't much. But recently I had a chat with one of my friends who's helping out in the game, and with him I came up with a plot, maybe leading to chapter 10 or 12.

My friend and I also brainstormed some boss ideas and level designs that I plan to incorporate. Some underground stuff, and small on-map minigames in the dungeons.

Lastly, I looked back at old RPGs. If you look at the RPG's nowadays, they're a whole lot easier than they were back then. Reason is, limits, and little guidance. In old games, the game didn't tell you "Go to the castle in the west and bring a fat cow," they made you figure that out, following clues, or just NPCs advice. That's something I'm hoping to use in the game. Another is limits, the majority being Inventory size. What if you were only aloud to have a certain amount of items, depending on the party size? I've been thinking about that too, but I'm not sure if I should use it.

Anyways, that's it for now,
-Chris

2010/07/25

AUUUUGH

I'm so miserably sorry for never posting on my blog... I'm not the type of person who can keep up routines...
But here I am, again, writing in my blog.  It's 2 in the morning, here in Germany (I'm on vacation) and I just realized:
'Oh yeah, I have a blog'
I checked the poll, and it looks like I've gotten some visitors! I really hope you guys check and see this post!

I've got some news:
1. We've got a new scripter: Noname. Dunno his name, really. He isn't a forumer, but he checked out my topic, and now he's a part of Element 7 (our studio)

2. I've made some huge changes to story and characters, so you should check out the topic here: http://www.hbgames.org/forums/viewtopic.php?f=78&t=66344

3. Acoording to Spook, our maps are turning out great; we're running smoothly. I've got quite a few resources, but I'm still working on a good sprite style.

4. We are still in search of 2 pixel artists who can help with tileset creation, and 1 spriter to work with me on the new, non RTP sprites.
Please email me at kakiro.tree@gmail.com if you are interested in the position, or you can help in any way.


That's it for this update. Check up often. I may just remember have a blog a few times :P

-Chris

2010/03/16

Whoops

Forgot ^^;

Well, not much news I can put out publicly: Spook's back on the team for the mapping position; The game is starting to come along, get moving; I FINALLY GOT MY COPY OF FRAGILE DREAMS (a main inspiration for the game / something I've been getting ideas from for a while); I haven't drawn much lately, so as soon as I have the free time, I'll work on some more concept art for other characters; I've added a SHOUTBOX on the right of the page, so you can publicly share your thoughts about the game or give support. As well, I'm also available by email, as in the ones to the right, beneath the shoutbox.
This is also a way I can see if anyone's really checking this blog; lastly, I'm compiling a list of scripts, and putting them in, making requests, and making them myself. I really want to do something with this game :)

That's all I have for now, sorry!
-abreaction

2010/03/01

Adding titles to these has become pointless... they never relate to the post.

Hey everyone, abreaction here, again, with some news that may or may not matter to you, depending on your position, philosophy, board presence, democracy, support for this game, and religion.

Well, I got a few maps from BlackMask - enough to get to work. My side projects have been holding me up lately - I wish I wouldn't come up with so many good ideas! I'm working on the Plot Script at the moment, planning out what'll happen next. The demo's release date is still extremely abstract - I won't have an exact date until it's close to done. I'm saying maybe this Summer, sometime, late Spring, maybe?

I can see a few more people visited the blog... and plan to return! Yay :D You made me happy, folks!
In return, I made this blog. ;) My thanks to you guys.

If you haven't yet noticed, I also added a page on this blog for screenies. Look to the side bar to see it.

Remember! All help, in any way whatsoever, is appreciated. Whether you want to join the team and use your talent, donate a few dollars to help us pay for scripters, have a great idea you just can't hold in, or just simply want to support the game with a userbar, we'll accept all sorts of help. Email me here: kakiro.tree@gmail.com



Lastly, I've got a screeny...
This is what I'm thinking the menu'll look like.The face graphic is just a filler, FYI.

Well, that's all for this week. I'll try real hard to post next week!

-abreaction

2010/02/24

Liar




Well, I'm a liar. I said I would try to blog every Monday - I didn't :I. But as long as I'm here, I may as well.

I can see 2 more people checked out my blog!!! :D And... one of them doesn't expect to return. :(
C'mon people! Tell all your friends! The thing this game needs most is support... then funds :P

Well, I got in contact with BlackMask., He's got the maps done - I have yet to get them, though. I've been working on a new spriting style, which you can see the unfinished template at the bottom (female). It's sort of a mix between RMXP and VX. It isn't really, since it's not a real XP body, nor is it a fully VX head - but it's the easiest way to describe it.
People are calling it cute, not sure why. Maybe you can find out, by checking it out at the bottom of this post.

I've thrown out all the previous graphics (besides the RTP sprites, and battlers) and have started over with pictures, and such. As well, I've got the new version of ACBS, and have got a much more simplistic menu. I'm hoping to release a tech demo by the end of spring.

Sorry I've got no eye-catching thumbnail at the beginning of this post - not in the drawing mood...

I started writing a script recently - a Scene_Base for RMXP, with all sorts of snippets for making coding Scenes easier. A compilation. ;) Until I realized the SDK and MACL can do pretty much everything I did. The rest was extremely simple and you could have just included it in the Scene's script itself... So I made myself feel better by helping some people out in RMXP general support. (Of course, Dustin came along to ruin all the fun with a "one liner," to simplify my RGSS snippet >.< )

Well, that's all I have to say for now! Until next week   I'll write again eventually, don't worry!
-abreaction

 <- A bad example, since I made this before the template.

<-Template